Education gamification


Trend of incorporating elements of gamification and personalization in educational apps. Digital characters and interactive features serve to engage children and make the learning experience more enjoyable and interactive.


Kidovo, through its learning app, offers personalized and interactive learning experiences for children between the ages of 2 and 8. This aligns with the trend of providing tailored educational content to meet the unique needs and preferences of young learners. By curating content from various kids’ content creators and incorporating fun educational activities, Kidovo aims to engage children in an immersive learning environment.


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